﻿using System;
using UnityEngine;

public class MovementAndRotate : MonoBehaviour
{
    public enum ActionType
    {
        Self,
        Children
    }

    [Serializable]
    public class MovementAndRotateProperty
    {
        public Vector3 originPosition;
        public Vector3 originLocalPosition;
        public Vector3 originEulerAngles;
        public Vector3 originLocalEulerAngles;

        public Vector3 destinationPosition;
        public Vector3 destinationLocalPosition;
        public Vector3 destinationEulerAngles;
        public Vector3 destinationLocalEulerAngles;
    }
}
